<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1417962697896207098</id><updated>2011-12-16T05:00:07.800-08:00</updated><category term='Jogos'/><title type='text'>Moon Slayers</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://moon-slayers.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1417962697896207098/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://moon-slayers.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Yasmim Kader</name><uri>http://www.blogger.com/profile/16125592215694962749</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_m_qxmChKuHo/SobgCTGHigI/AAAAAAAAAAg/jnXaR8ZyiCs/S220/Sem+t%C3%ADtulo+3.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>5</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1417962697896207098.post-7853987253925943092</id><published>2011-11-26T17:58:00.001-08:00</published><updated>2011-11-26T17:58:28.918-08:00</updated><title type='text'></title><content type='html'>fBrightLightColorB=1.0000&lt;br /&gt;fBrightLightColorG=1.0000&lt;br /&gt;fBrightLightColorR=1.0000&lt;br /&gt;iStoryManagerLoggingEvent=-1&lt;br /&gt;bEnableStoryManagerLogging=0&lt;br /&gt;[Imagespace]&lt;br /&gt;bDoDepthOfField=1&lt;br /&gt;[Display]&lt;br /&gt;iBlurDeferredShadowMask=5&lt;br /&gt;fInteriorShadowDistance=3000.0000&lt;br /&gt;fShadowDistance=2500.0000&lt;br /&gt;iShadowMapResolutionSecondary=1024&lt;br /&gt;iShadowMapResolutionPrimary=2048&lt;br /&gt;iShadowSplitCount=2&lt;br /&gt;iMaxAnisotropy=8&lt;br /&gt;fLeafAnimDampenDistEnd=4600.0000&lt;br /&gt;fLeafAnimDampenDistStart=3600.0000&lt;br /&gt;fTreesMidLODSwitchDist=3600.0000&lt;br /&gt;fGamma=1.0000&lt;br /&gt;iShadowFilter=3&lt;br /&gt;fDecalLOD2=1500.0000&lt;br /&gt;fDecalLOD1=1000.0000&lt;br /&gt;fSpecularLODStartFade=500.0000&lt;br /&gt;fShadowLODStartFade=200.0000&lt;br /&gt;fLightLODStartFade=1000.0000&lt;br /&gt;iTexMipMapMinimum=0&lt;br /&gt;iTexMipMapSkip=0&lt;br /&gt;bTransparencyMultisampling=0&lt;br /&gt;iWaterMultiSamples=0&lt;br /&gt;iMultiSample=0&lt;br /&gt;iShadowMode=3&lt;br /&gt;bTreesReceiveShadows=0&lt;br /&gt;bDrawLandShadows=0&lt;br /&gt;bDrawShadows=1&lt;br /&gt;bFull Screen=0&lt;br /&gt;iSize H=900&lt;br /&gt;iSize W=1600&lt;br /&gt;fMeshLODFadePercentDefault=1.2000&lt;br /&gt;fMeshLODFadeBoundDefault=256.0000&lt;br /&gt;fMeshLODLevel2FadeTreeDistance=2048.0000&lt;br /&gt;fMeshLODLevel1FadeTreeDistance=2844.0000&lt;br /&gt;fMeshLODLevel2FadeDist=3072.0000&lt;br /&gt;fMeshLODLevel1FadeDist=4096.0000&lt;br /&gt;iScreenShotIndex=2&lt;br /&gt;bShadowMaskZPrepass=0&lt;br /&gt;bMainZPrepass=0&lt;br /&gt;iMaxSkinDecalsPerFrame=3&lt;br /&gt;iMaxDecalsPerFrame=10&lt;br /&gt;[Grass]&lt;br /&gt;b30GrassVS=0&lt;br /&gt;fGrassStartFadeDistance=3500.0000&lt;br /&gt;fGrassMaxStartFadeDistance=7000.0000&lt;br /&gt;fGrassMinStartFadeDistance=0.0000&lt;br /&gt;[Water]&lt;br /&gt;iWaterReflectHeight=512&lt;br /&gt;iWaterReflectWidth=512&lt;br /&gt;bUseWaterDisplacements=1&lt;br /&gt;bUseWaterRefractions=1&lt;br /&gt;bUseWaterReflections=1&lt;br /&gt;bUseWaterDepth=1&lt;br /&gt;[MAIN]&lt;br /&gt;bGamepadEnable=1&lt;br /&gt;bCrosshairEnabled=1&lt;br /&gt;fHUDOpacity=1.000&lt;br /&gt;bSaveOnPause=1&lt;br /&gt;bSaveOnTravel=1&lt;br /&gt;bSaveOnWait=1&lt;br /&gt;bSaveOnRest=1&lt;br /&gt;[GamePlay]&lt;br /&gt;bShowFloatingQuestMarkers=1&lt;br /&gt;bShowQuestMarkers=1&lt;br /&gt;iDifficulty=2&lt;br /&gt;[Interface]&lt;br /&gt;bDialogueSubtitles=0&lt;br /&gt;bGeneralSubtitles=0&lt;br /&gt;[Controls]&lt;br /&gt;fGamepadHeadingSensitivity=1.0000&lt;br /&gt;fMouseHeadingSensitivity=0.0125&lt;br /&gt;bAlwaysRunByDefault=1&lt;br /&gt;bInvertYValues=0&lt;br /&gt;bGamePadRumble=1&lt;br /&gt;bMouseAcceleration=1&lt;br /&gt;[Particles]&lt;br /&gt;iMaxDesired=750&lt;br /&gt;[SaveGame]&lt;br /&gt;fAutosaveEveryXMins=15.0000&lt;br /&gt;[AudioMenu]&lt;br /&gt;fAudioMasterVolume=1.0000&lt;br /&gt;fVal7=1.0000&lt;br /&gt;uID7=0&lt;br /&gt;fVal6=1.0000&lt;br /&gt;uID6=0&lt;br /&gt;fVal5=1.0000&lt;br /&gt;uID5=0&lt;br /&gt;fVal4=1.0000&lt;br /&gt;uID4=0&lt;br /&gt;fVal3=1.0000&lt;br /&gt;uID3=0&lt;br /&gt;fVal2=0.4000&lt;br /&gt;uID2=466532&lt;br /&gt;fVal1=1.0000&lt;br /&gt;uID1=554685&lt;br /&gt;fVal0=0.8000&lt;br /&gt;uID0=1007612&lt;br /&gt;[Clouds]&lt;br /&gt;fCloudLevel2Distance=262144.0000&lt;br /&gt;fCloudLevel1Distance=32768.0000&lt;br /&gt;fCloudLevel0Distance=16384.0000&lt;br /&gt;fCloudNearFadeDistance=9000.0000&lt;br /&gt;[TerrainManager]&lt;br /&gt;fTreeLoadDistance=25000.0000&lt;br /&gt;fBlockMaximumDistance=100000.0000&lt;br /&gt;fBlockLevel1Distance=32768.0000&lt;br /&gt;fBlockLevel0Distance=20480.0000&lt;br /&gt;fSplitDistanceMult=0.7500&lt;br /&gt;bShowLODInEditor=0&lt;br /&gt;[NavMesh]&lt;br /&gt;fObstacleAlpha=0.5000&lt;br /&gt;fCoverSideHighAlpha=0.8000&lt;br /&gt;fCoverSideLowAlpha=0.6500&lt;br /&gt;fEdgeFullAlpha=1.0000&lt;br /&gt;fEdgeHighAlpha=0.7500&lt;br /&gt;fEdgeLowAlpha=0.5000&lt;br /&gt;fTriangleFullAlpha=0.7000&lt;br /&gt;fTriangleHighAlpha=0.3500&lt;br /&gt;fTriangleLowAlpha=0.2000&lt;br /&gt;fLedgeBoxHalfHeight=25.0000&lt;br /&gt;fEdgeDistFromVert=10.0000&lt;br /&gt;fEdgeThickness=10.0000&lt;br /&gt;fPointSize=2.5000&lt;br /&gt;[Trees]&lt;br /&gt;bRenderSkinnedTrees=1&lt;br /&gt;uiMaxSkinnedTreesToRender=20&lt;br /&gt;[Decals]&lt;br /&gt;uMaxDecals=100&lt;br /&gt;[LOD]&lt;br /&gt;fLODFadeOutMultObjects=5.0000&lt;br /&gt;fLODFadeOutMultItems=3.0000&lt;br /&gt;fLODFadeOutMultActors=6.0000&lt;br /&gt;[Launcher]&lt;br /&gt;bEnableFileSelection=1&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1417962697896207098-7853987253925943092?l=moon-slayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moon-slayers.blogspot.com/feeds/7853987253925943092/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://moon-slayers.blogspot.com/2011/11/fbrightlightcolorb1.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1417962697896207098/posts/default/7853987253925943092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1417962697896207098/posts/default/7853987253925943092'/><link rel='alternate' type='text/html' href='http://moon-slayers.blogspot.com/2011/11/fbrightlightcolorb1.html' title=''/><author><name>Yasmim Kader</name><uri>http://www.blogger.com/profile/16125592215694962749</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_m_qxmChKuHo/SobgCTGHigI/AAAAAAAAAAg/jnXaR8ZyiCs/S220/Sem+t%C3%ADtulo+3.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1417962697896207098.post-8312949378385508499</id><published>2011-10-11T07:08:00.001-07:00</published><updated>2011-10-11T07:08:16.089-07:00</updated><title type='text'></title><content type='html'>[General]&lt;br /&gt;SStartingCell=&lt;br /&gt;&lt;br /&gt;SStartingCellY=&lt;br /&gt;SStartingCellX=&lt;br /&gt;SStartingWorld=&lt;br /&gt;&lt;br /&gt;STestFile10=&lt;br /&gt;STestFile9=&lt;br /&gt;STestFile8=&lt;br /&gt;STestFile7=&lt;br /&gt;STestFile6=&lt;br /&gt;STestFile5=&lt;br /&gt;STestFile4=&lt;br /&gt;STestFile3=&lt;br /&gt;STestFile2=&lt;br /&gt;STestFile1=&lt;br /&gt;&lt;br /&gt;bEnableProfile=0&lt;br /&gt;bDrawSpellContact=0&lt;br /&gt;bRunMiddleLowLevelProcess=1&lt;br /&gt;iHoursToSleep=3&lt;br /&gt;bActorLookWithHavok=0&lt;br /&gt;SMainMenuMusicTrack=special\tes4title.mp3&lt;br /&gt;bUseEyeEnvMapping=1&lt;br /&gt;bFixFaceNormals=0&lt;br /&gt;bUseFaceGenHeads=1&lt;br /&gt;bFaceMipMaps=1&lt;br /&gt;bFaceGenTexturing=1&lt;br /&gt;bDefaultCOCPlacement=0&lt;br /&gt;uGridDistantTreeRange=15&lt;br /&gt;uGridDistantCount=25&lt;br /&gt;uGridsToLoad=5&lt;br /&gt;fGlobalTimeMultiplier=1.0000&lt;br /&gt;bNewAnimation=1&lt;br /&gt;fAnimationDefaultBlend=0.1000&lt;br /&gt;fAnimationMult=1.0000&lt;br /&gt;bFixAIPackagesOnLoad=0&lt;br /&gt;bForceReloadOnEssentialCharacterDeath=1&lt;br /&gt;bKeepPluginWhenMerging=0&lt;br /&gt;bCreate Maps Enable=0&lt;br /&gt;SLocalSavePath=Saves\&lt;br /&gt;SLocalMasterPath=Data\&lt;br /&gt;bDisableDuplicateReferenceCheck=1&lt;br /&gt;bTintMipMaps=0&lt;br /&gt;uInterior Cell Buffer=3&lt;br /&gt;uExterior Cell Buffer=36&lt;br /&gt;iIntroSequencePriority=3&lt;br /&gt;bPreloadIntroSequence=1&lt;br /&gt;fStaticScreenWaitTime=3.0000&lt;br /&gt;SCreditsMenuMovie=CreditsMenu.bik&lt;br /&gt;SMainMenuMovie=Map loop.bik&lt;br /&gt;SMainMenuMovieIntro=Oblivion iv logo.bik&lt;br /&gt;SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik&lt;br /&gt;iFPSClamp=0&lt;br /&gt;bRunVTuneTest=0&lt;br /&gt;STestFile1=&lt;br /&gt;bActivateAllQuestScripts=0&lt;br /&gt;fQuestScriptDelayTime=5.0000&lt;br /&gt;SMainMenuMusic=Special\TES4Title.mp3&lt;br /&gt;bUseThreadedBlood=0&lt;br /&gt;bUseThreadedMorpher=0&lt;br /&gt;bExternalLODDataFiles=1&lt;br /&gt;bBorderRegionsEnabled=1&lt;br /&gt;bDisableHeadTracking=0&lt;br /&gt;bTrackAllDeaths=0&lt;br /&gt;SCharGenQuest=0002466E&lt;br /&gt;uiFaceGenMaxEGTDataSize=67108864&lt;br /&gt;uiFaceGenMaxEGMDataSize=67108864&lt;br /&gt;SBetaCommentFileName=&lt;br /&gt;bCheckCellOffsetsOnInit=0&lt;br /&gt;bCreateShaderPackage=0&lt;br /&gt;uGridDistantTreeRangeCity=4&lt;br /&gt;uGridDistantCountCity=4&lt;br /&gt;bWarnOnMissingFileEntry=0&lt;br /&gt;iSaveGameBackupCount=1&lt;br /&gt;bDisplayMissingContentDialogue=1&lt;br /&gt;SSaveGameSafeCellID=2AEEA&lt;br /&gt;bAllowScriptedAutosave=1&lt;br /&gt;bPreemptivelyUnloadCells=0&lt;br /&gt;iNumBitsForFullySeen=248&lt;br /&gt;iPreloadSizeLimit=26214400&lt;br /&gt;SOblivionIntro=OblivionIntro.bik&lt;br /&gt;bUseHardDriveCache=0&lt;br /&gt;bEnableBoundingVolumeOcclusion=0&lt;br /&gt;bDisplayBoundingVolumes=0&lt;br /&gt;bUseThreadedTempEffects=0&lt;br /&gt;bUseThreadedParticleSystem=0&lt;br /&gt;bUseMyGamesDirectory=1&lt;br /&gt;bCheckIDsOnInit=0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[Display]&lt;br /&gt;uVideoDeviceIdentifierPart1=3619102270&lt;br /&gt;uVideoDeviceIdentifierPart2=298796865&lt;br /&gt;uVideoDeviceIdentifierPart3=1614958696&lt;br /&gt;uVideoDeviceIdentifierPart4=902545920&lt;br /&gt;fDecalLifetime=10.0000&lt;br /&gt;bEquippedTorchesCastShadows=0&lt;br /&gt;bReportBadTangentSpace=0&lt;br /&gt;bStaticMenuBackground=1&lt;br /&gt;bForcePow2Textures=0&lt;br /&gt;bForce1XShaders=0&lt;br /&gt;bHighQuality20Lighting=0&lt;br /&gt;bAllow20HairShader=1&lt;br /&gt;bAllowScreenShot=0&lt;br /&gt;iMultiSample=0&lt;br /&gt;bDoTallGrassEffect=1&lt;br /&gt;bForceMultiPass=1&lt;br /&gt;bDoTexturePass=1&lt;br /&gt;bDoSpecularPass=1&lt;br /&gt;bDoDiffusePass=1&lt;br /&gt;bDoAmbientPass=1&lt;br /&gt;bDoCanopyShadowPass=1&lt;br /&gt;bDrawShadows=0&lt;br /&gt;bUseRefractionShader=1&lt;br /&gt;bUse Shaders=1&lt;br /&gt;iNPatchNOrder=0&lt;br /&gt;iNPatchPOrder=0&lt;br /&gt;iNPatches=0&lt;br /&gt;iLocation Y=0&lt;br /&gt;iLocation X=0&lt;br /&gt;bFull Screen=1&lt;br /&gt;iSize W=1440&lt;br /&gt;iSize H=900&lt;br /&gt;iAdapter=0&lt;br /&gt;iScreenShotIndex=0&lt;br /&gt;SScreenShotBaseName=ScreenShot&lt;br /&gt;iAutoViewMinDistance=2000&lt;br /&gt;iAutoViewHiFrameRate=40&lt;br /&gt;iAutoViewLowFrameRate=20&lt;br /&gt;bAutoViewDistance=0&lt;br /&gt;fDefaultFOV=75.0000&lt;br /&gt;fNearDistance=10.0000&lt;br /&gt;fFarDistance=10000.0000&lt;br /&gt;iDebugTextLeftRightOffset=10&lt;br /&gt;iDebugTextTopBottomOffset=10&lt;br /&gt;bShowMenuTextureUse=1&lt;br /&gt;iDebugText=2&lt;br /&gt;bLocalMapShader=1&lt;br /&gt;bDoImageSpaceEffects=1&lt;br /&gt;fShadowLOD2=400.0000&lt;br /&gt;fShadowLOD1=200.0000&lt;br /&gt;fLightLOD2=1500.0000&lt;br /&gt;fLightLOD1=1000.0000&lt;br /&gt;fSpecularLOD2=1300.0000&lt;br /&gt;fSpecularLOD1=1000.0000&lt;br /&gt;fEnvMapLOD2=800.0000&lt;br /&gt;fEnvMapLOD1=500.0000&lt;br /&gt;fEyeEnvMapLOD2=190.0000&lt;br /&gt;fEyeEnvMapLOD1=130.0000&lt;br /&gt;iPresentInterval=1&lt;br /&gt;fSpecualrStartMax=1000.0000&lt;br /&gt;fSpecularStartMin=0.0000&lt;br /&gt;iActorShadowIntMax=10&lt;br /&gt;iActorShadowIntMin=0&lt;br /&gt;iActorShadowExtMax=10&lt;br /&gt;iActorShadowExtMin=0&lt;br /&gt;fGammaMax=0.6000&lt;br /&gt;fGammaMin=1.4000&lt;br /&gt;iMaxDecalsPerFrame=10&lt;br /&gt;bDynamicWindowReflections=1&lt;br /&gt;fShadowFadeTime=1.0000&lt;br /&gt;fGamma=1.0000&lt;br /&gt;bDecalsOnSkinnedGeometry=1&lt;br /&gt;iShadowFilter=0&lt;br /&gt;bAllowPartialPrecision=1&lt;br /&gt;iShadowMapResolution=1024&lt;br /&gt;bShadowsOnGrass=1&lt;br /&gt;bActorSelfShadowing=1&lt;br /&gt;iActorShadowCountInt=5&lt;br /&gt;iActorShadowCountExt=5&lt;br /&gt;bAllow30Shaders=0&lt;br /&gt;iTexMipMapMinimum=0&lt;br /&gt;iTexMipMapSkip=0&lt;br /&gt;bDoStaticAndArchShadows=0&lt;br /&gt;bDoActorShadows=0&lt;br /&gt;bIgnoreResolutionCheck=0&lt;br /&gt;fNoLODFarDistancePct=1.0000&lt;br /&gt;fNoLODFarDistanceMax=10240.0000&lt;br /&gt;fNoLODFarDistanceMin=1700.0000&lt;br /&gt;bLandscapeBlend=1&lt;br /&gt;bFullBrightLighting=0&lt;br /&gt;iMaxLandscapeTextures=0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[Controls]&lt;br /&gt;fVersion=1.8000&lt;br /&gt;Forward=0011FFFF&lt;br /&gt;Back=001FFFFF&lt;br /&gt;Slide Left=001EFFFF&lt;br /&gt;Slide Right=0020FFFF&lt;br /&gt;Use=00FF0009&lt;br /&gt;Activate=0039FF03&lt;br /&gt;Block=00380108&lt;br /&gt;Cast=002EFF06&lt;br /&gt;Ready Item=0021FF02&lt;br /&gt;Crouch/Sneak=001DFF00&lt;br /&gt;Run=002AFFFF&lt;br /&gt;Always Run=003AFFFF&lt;br /&gt;Auto Move=0010FFFF&lt;br /&gt;Jump=0012FF01&lt;br /&gt;Toggle POV=00130205&lt;br /&gt;Menu Mode=000FFF04&lt;br /&gt;Rest=0014FF0A&lt;br /&gt;Quick Menu=003BFFFF&lt;br /&gt;Quick1=0002FF20&lt;br /&gt;Quick2=0003FF21&lt;br /&gt;Quick3=0004FF22&lt;br /&gt;Quick4=0005FF23&lt;br /&gt;Quick5=0006FF24&lt;br /&gt;Quick6=0007FF25&lt;br /&gt;Quick7=0008FF26&lt;br /&gt;Quick8=0009FF27&lt;br /&gt;QuickSave=003FFFFF&lt;br /&gt;QuickLoad=0043FFFF&lt;br /&gt;Grab=002CFF07&lt;br /&gt;bInvertYValues=0&lt;br /&gt;fXenonLookXYMult=0.0005&lt;br /&gt;fMouseSensitivity=0.0020&lt;br /&gt;;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6&lt;br /&gt;iJoystickMoveFrontBack=2&lt;br /&gt;iJoystickMoveLeftRight=1&lt;br /&gt;fJoystickMoveFBMult=1.0000&lt;br /&gt;fJoystickMoveLRMult=1.0000&lt;br /&gt;iJoystickLookUpDown=6&lt;br /&gt;iJoystickLookLeftRight=3&lt;br /&gt;fJoystickLookUDMult=0.0020&lt;br /&gt;fJoystickLookLRMult=0.0020&lt;br /&gt;fXenonMenuMouseXYMult=0.0003&lt;br /&gt;bBackground Mouse=0&lt;br /&gt;bBackground Keyboard=0&lt;br /&gt;bUse Joystick=1&lt;br /&gt;fXenonLookMult=0.0030&lt;br /&gt;fXenonMenuStickSpeedMaxMod=5.0000&lt;br /&gt;iXenonMenuStickSpeedThreshold=20000&lt;br /&gt;iXenonMenuStickThreshold=1000&lt;br /&gt;;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian&lt;br /&gt;iLanguage=0&lt;br /&gt;Attack=00FF0009&lt;br /&gt;Ready Weapon=0021FF02&lt;br /&gt;Sneak=001DFF00&lt;br /&gt;Change View=00130205&lt;br /&gt;Journal=000FFF04&lt;br /&gt;Wait=0014FF0A&lt;br /&gt;fXenonMenuStickMapCursorMinSpeed=1.0000&lt;br /&gt;fXenonMenuStickMapCursorMaxSpeed=15.0000&lt;br /&gt;fXenonMenuStickMapCursorGamma=0.1700&lt;br /&gt;fXenonMenuStickSpeedPlayerRotMod=3000.0000&lt;br /&gt;fXenonMenuDpadRepeatSpeed=300.0000&lt;br /&gt;fXenonMenuStickSpeed=300.0000&lt;br /&gt;iXenonMenuStickDeadZone=15000&lt;br /&gt;SlideLeft=001EFFFF&lt;br /&gt;SlideRight=0020FFFF&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[Water]&lt;br /&gt;fAlpha=0.5000&lt;br /&gt;uSurfaceTextureSize=128&lt;br /&gt;SSurfaceTexture=water&lt;br /&gt;SNearWaterOutdoorID=NearWaterOutdoorLoop&lt;br /&gt;SNearWaterIndoorID=NearWaterIndoorLoop&lt;br /&gt;fNearWaterOutdoorTolerance=1024.0000&lt;br /&gt;fNearWaterIndoorTolerance=512.0000&lt;br /&gt;fNearWaterUnderwaterVolume=0.9000&lt;br /&gt;fNearWaterUnderwaterFreq=0.3000&lt;br /&gt;uNearWaterPoints=8&lt;br /&gt;uNearWaterRadius=1000&lt;br /&gt;uSurfaceFrameCount=32&lt;br /&gt;uSurfaceFPS=12&lt;br /&gt;bUseWaterReflectionsMisc=0&lt;br /&gt;bUseWaterReflectionsStatics=0&lt;br /&gt;bUseWaterReflectionsTrees=0&lt;br /&gt;bUseWaterReflectionsActors=0&lt;br /&gt;bUseWaterReflections=1&lt;br /&gt;bUseWaterHiRes=1&lt;br /&gt;bUseWaterDisplacements=1&lt;br /&gt;bUseWaterShader=1&lt;br /&gt;uDepthRange=125&lt;br /&gt;bUseWaterDepth=1&lt;br /&gt;bUseWaterLOD=1&lt;br /&gt;fTileTextureDivisor=4.7500&lt;br /&gt;fSurfaceTileSize=2048.0000&lt;br /&gt;uNumDepthGrids=3&lt;br /&gt;bUseObliqueFrustumCulling=1&lt;br /&gt;&lt;br /&gt;[Audio]&lt;br /&gt;bDSoundHWAcceleration=1&lt;br /&gt;fMinSoundVel=10.0000&lt;br /&gt;fMetalLargeMassMin=25.0000&lt;br /&gt;fMetalMediumMassMin=8.0000&lt;br /&gt;fStoneLargeMassMin=30.0000&lt;br /&gt;fStoneMediumMassMin=5.0000&lt;br /&gt;fWoodLargeMassMin=15.0000&lt;br /&gt;fWoodMediumMassMin=7.0000&lt;br /&gt;fDialogAttenuationMax=35.0000&lt;br /&gt;fDialogAttenuationMin=7.7500&lt;br /&gt;bUseSoundDebugInfo=1&lt;br /&gt;fUnderwaterFrequencyDelta=0.0000&lt;br /&gt;bUseSoftwareAudio3D=0&lt;br /&gt;fDefaultEffectsVolume=1.0000&lt;br /&gt;fDefaultMusicVolume=0.5400&lt;br /&gt;fDefaultFootVolume=1.0000&lt;br /&gt;fDefaultVoiceVolume=1.0000&lt;br /&gt;fDefaultMasterVolume=1.0000&lt;br /&gt;bMusicEnabled=1&lt;br /&gt;bSoundEnabled=1&lt;br /&gt;fLargeWeaponWeightMin=25.0000&lt;br /&gt;fMediumWeaponWeightMin=8.0000&lt;br /&gt;fSkinLargeMassMin=30.0000&lt;br /&gt;fSkinMediumMassMin=5.0000&lt;br /&gt;fChainLargeMassMin=30.0000&lt;br /&gt;fChainMediumMassMin=5.0000&lt;br /&gt;fDBVoiceAttenuationIn2D=0.0000&lt;br /&gt;iCollisionSoundTimeDelta=50&lt;br /&gt;fGlassLargeMassMin=25.0000&lt;br /&gt;fGlassMediumMassMin=8.0000&lt;br /&gt;fClothLargeMassMin=25.0000&lt;br /&gt;fClothMediumMassMin=8.0000&lt;br /&gt;fEarthLargeMassMin=30.0000&lt;br /&gt;fEarthMediumMassMin=5.0000&lt;br /&gt;bUseSpeedForWeaponSwish=1&lt;br /&gt;fLargeWeaponSpeedMax=0.9500&lt;br /&gt;fMediumWeaponSpeedMax=1.1000&lt;br /&gt;fPlayerFootVolume=0.9000&lt;br /&gt;fDSoundRolloffFactor=4.0000&lt;br /&gt;fMaxFootstepDistance=1100.0000&lt;br /&gt;fHeadroomdB=2.0000&lt;br /&gt;iMaxImpactSoundCount=32&lt;br /&gt;fMainMenuMusicVolume=0.6000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[ShockBolt]&lt;br /&gt;bDebug=0&lt;br /&gt;fGlowColorB=1.0000&lt;br /&gt;fGlowColorG=0.6000&lt;br /&gt;fGlowColorR=0.0000&lt;br /&gt;fCoreColorB=1.0000&lt;br /&gt;fCoreColorG=1.0000&lt;br /&gt;fCoreColorR=1.0000&lt;br /&gt;fCastVOffset=-10.0000&lt;br /&gt;iNumBolts=7&lt;br /&gt;fBoltGrowWidth=1.0000&lt;br /&gt;fBoltSmallWidth=3.0000&lt;br /&gt;fTortuosityVariance=8.0000&lt;br /&gt;fSegmentVariance=35.0000&lt;br /&gt;fBoltsRadius=24.0000&lt;br /&gt;&lt;br /&gt;[Pathfinding]&lt;br /&gt;bDrawPathsDefault=0&lt;br /&gt;bPathMovementOnly=0&lt;br /&gt;bDrawSmoothFailures=0&lt;br /&gt;bDebugSmoothing=0&lt;br /&gt;bSmoothPaths=1&lt;br /&gt;bSnapToAngle=0&lt;br /&gt;bDebugAvoidance=0&lt;br /&gt;bDisableAvoidance=0&lt;br /&gt;bBackgroundPathing=0&lt;br /&gt;bUseBackgroundPathing=1&lt;br /&gt;&lt;br /&gt;[MAIN]&lt;br /&gt;bEnableBorderRegion=1&lt;br /&gt;fLowPerfCombatantVoiceDistance=1000.0000&lt;br /&gt;iDetectionHighNumPicks=40&lt;br /&gt;fQuestScriptDelayTime=5.0000&lt;br /&gt;iLastHDRSetting=-1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[Combat]&lt;br /&gt;bEnableBowZoom=1&lt;br /&gt;bDebugCombatAvoidance=0&lt;br /&gt;fMinBloodDamage=1.0000&lt;br /&gt;fHitVectorDelay=0.4000&lt;br /&gt;iShowHitVector=0&lt;br /&gt;fLowPerfNPCTargetLOSTimer=1.0000&lt;br /&gt;fHiPerfNPCTargetLOSTimer=0.5000&lt;br /&gt;iMaxHiPerfNPCTargetCount=4&lt;br /&gt;fLowPerfPCTargetLOSTimer=0.5000&lt;br /&gt;fHiPerfPCTargetLOSTimer=0.2500&lt;br /&gt;iMaxHiPerfPCTargetCount=4&lt;br /&gt;iMaxHiPerfCombatCount=4&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[HAVOK]&lt;br /&gt;bDisablePlayerCollision=0&lt;br /&gt;fJumpAnimDelay=0.7500&lt;br /&gt;bTreeTops=0&lt;br /&gt;iSimType=1&lt;br /&gt;bPreventHavokAddAll=0&lt;br /&gt;bPreventHavokAddClutter=0&lt;br /&gt;fMaxTime=0.0167&lt;br /&gt;bHavokDebug=0&lt;br /&gt;fRF=1000.0000&lt;br /&gt;fOD=0.9000&lt;br /&gt;fSE=0.3000&lt;br /&gt;fSD=0.9800&lt;br /&gt;iResetCounter=5&lt;br /&gt;fMoveLimitMass=95.0000&lt;br /&gt;iUpdateType=0&lt;br /&gt;bHavokPick=0&lt;br /&gt;fCameraCasterSize=1.0000&lt;br /&gt;iHavokSkipFrameCountTEST=0&lt;br /&gt;fHorseRunGravity=3.0000&lt;br /&gt;fQuadrupedPitchMult=1.0000&lt;br /&gt;iNumHavokThreads=1&lt;br /&gt;fChaseDeltaMult=0.0500&lt;br /&gt;iEntityBatchRemoveRate=100&lt;br /&gt;iMaxPicks=40&lt;br /&gt;bAddBipedWhenKeyframed=0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[Interface]&lt;br /&gt;fDlgLookMult=0.3000&lt;br /&gt;fDlgLookAdj=0.0000&lt;br /&gt;fDlgLookDegStop=0.2000&lt;br /&gt;fDlgLookDegStart=2.0000&lt;br /&gt;fDlgFocus=2.1000&lt;br /&gt;fKeyRepeatInterval=50.0000&lt;br /&gt;fKeyRepeatTime=500.0000&lt;br /&gt;fActivatePickSphereRadius=16.0000&lt;br /&gt;fMenuModeAnimBlend=0.0000&lt;br /&gt;iSafeZoneX=20&lt;br /&gt;iSafeZoneY=20&lt;br /&gt;iSafeZoneXWide=20&lt;br /&gt;iSafeZoneYWide=20&lt;br /&gt;fMenuPlayerLightDiffuseBlue=0.8000&lt;br /&gt;fMenuPlayerLightDiffuseGreen=0.8000&lt;br /&gt;fMenuPlayerLightDiffuseRed=0.8000&lt;br /&gt;fMenuPlayerLightAmbientBlue=0.2500&lt;br /&gt;fMenuPlayerLightAmbientGreen=0.2500&lt;br /&gt;fMenuPlayerLightAmbientRed=0.2500&lt;br /&gt;bAllowConsole=1&lt;br /&gt;bActivatePickUseGamebryoPick=0&lt;br /&gt;iMaxViewCasterPicksGamebryo=10&lt;br /&gt;iMaxViewCasterPicksHavok=10&lt;br /&gt;iMaxViewCasterPicksFuzzy=5&lt;br /&gt;bUseFuzzyPicking=1&lt;br /&gt;fMenuBGBlurRadius=2.0000&lt;br /&gt;&lt;br /&gt;[LoadingBar]&lt;br /&gt;iMoveBarWaitingMilliseconds=10&lt;br /&gt;iMoveBarChaseMilliseconds=100&lt;br /&gt;iMoveBarMaxMilliseconds=2500&lt;br /&gt;fLoadingSlideDelay=15.0000&lt;br /&gt;fPercentageOfBar3=0.1500&lt;br /&gt;fPercentageOfBar2=0.4400&lt;br /&gt;fPercentageOfBar1=0.3500&lt;br /&gt;fPercentageOfBar0=0.0600&lt;br /&gt;bShowSectionTimes=0&lt;br /&gt;&lt;br /&gt;[Menu]&lt;br /&gt;fCreditsScrollSpeed=40.0000&lt;br /&gt;iConsoleTextYPos=890&lt;br /&gt;iConsoleTextXPos=30&lt;br /&gt;iConsoleVisibleLines=15&lt;br /&gt;iConsoleHistorySize=50&lt;br /&gt;rDebugTextColor=255,251,233&lt;br /&gt;iConsoleFont=3&lt;br /&gt;iDebugTextFont=3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[GamePlay]&lt;br /&gt;bDisableDynamicCrosshair=0&lt;br /&gt;bSaveOnTravel=1&lt;br /&gt;bSaveOnWait=1&lt;br /&gt;bSaveOnRest=1&lt;br /&gt;bCrossHair=1&lt;br /&gt;iDifficultyLevel=50&lt;br /&gt;bGeneralSubtitles=1&lt;br /&gt;bDialogueSubtitles=1&lt;br /&gt;bInstantLevelUp=0&lt;br /&gt;bHealthBarShowing=0&lt;br /&gt;fHealthBarFadeOutSpeed=1.0000&lt;br /&gt;fHealthBarSpeed=80.0000&lt;br /&gt;fHealthBarHeight=4.0000&lt;br /&gt;fHealthBarWidth=40.0000&lt;br /&gt;fHealthBarEmittanceFadeTime=0.5000&lt;br /&gt;fHealthBarEmittanceTime=1.5000&lt;br /&gt;STrackLevelUpPath=&lt;br /&gt;fDifficulty=-0.5000&lt;br /&gt;bTrackLevelUps=1&lt;br /&gt;bAllowHavokGrabTheLiving=0&lt;br /&gt;bEssentialTakeNoDamage=1&lt;br /&gt;iDetectionPicks=21&lt;br /&gt;bSaveOnInteriorExteriorSwitch=1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[Fonts]&lt;br /&gt;SFontFile_1=Data\Fonts\Kingthings_Regular.fnt&lt;br /&gt;SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt&lt;br /&gt;SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt&lt;br /&gt;SFontFile_4=Data\Fonts\Daedric_Font.fnt&lt;br /&gt;SFontFile_5=Data\Fonts\Handwritten.fnt&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[SpeedTree]&lt;br /&gt;iTreeClonesAllowed=1&lt;br /&gt;fCanopyShadowGrassMult=1.0000&lt;br /&gt;iCanopyShadowScale=512&lt;br /&gt;fTreeForceMaxBudAngle=-1.0000&lt;br /&gt;fTreeForceMinBudAngle=-1.0000&lt;br /&gt;fTreeForceLeafDimming=-1.0000&lt;br /&gt;fTreeForceBranchDimming=-1.0000&lt;br /&gt;fTreeForceCS=-1.0000&lt;br /&gt;fTreeForceLLA=-1.0000&lt;br /&gt;fTreeLODExponent=1.0000&lt;br /&gt;bEnableTrees=1&lt;br /&gt;bForceFullLOD=0&lt;br /&gt;fLODTreeMipMapLODBias=-0.7500&lt;br /&gt;fLocalTreeMipMapLODBias=-0.2500&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[Debug]&lt;br /&gt;bDebugFaceGenCriticalSection=0&lt;br /&gt;bDebugFaceGenMultithreading=0&lt;br /&gt;bDebugSaveBuffer=0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[BackgroundLoad]&lt;br /&gt;bBackgroundLoadLipFiles=0&lt;br /&gt;bLoadBackgroundFaceGen=0&lt;br /&gt;bUseMultiThreadedFaceGen=1&lt;br /&gt;bBackgroundCellLoads=1&lt;br /&gt;bLoadHelmetsInBackground=1&lt;br /&gt;iAnimationClonePerLoop=5&lt;br /&gt;bSelectivePurgeUnusedOnFastTravel=0&lt;br /&gt;bUseMultiThreadedTrees=1&lt;br /&gt;iExteriorPriority=50&lt;br /&gt;bCloneModelsInBackground=0&lt;br /&gt;iBackgroundLoadFaceMult=200&lt;br /&gt;fBackgroundLoadingPerLoop=20.0000&lt;br /&gt;fBackgroundLoadClonedPerLoop=5.0000&lt;br /&gt;iBackgroundLoadExtraMaxFPS=20&lt;br /&gt;iBackgroundLoadExtraMinFPS=10&lt;br /&gt;iBackgroundLoadExtraMax=3000&lt;br /&gt;iBackgroundLoadExtraMin=5&lt;br /&gt;iBackgroundLoadExtraMilliseconds=2&lt;br /&gt;iBackgroundLoadTreeMilliseconds=7&lt;br /&gt;iBackgroundLoadMilliseconds=1&lt;br /&gt;iBackgroundLoadLoading=1&lt;br /&gt;bUseBackgroundFileLoader=0&lt;br /&gt;iPostProcessMillisecondsEditor=50&lt;br /&gt;iPostProcessMillisecondsLoadingQueuedPriority=20&lt;br /&gt;iPostProcessMilliseconds=5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[LOD]&lt;br /&gt;fLodDistance=500.0000&lt;br /&gt;bUseFaceGenLOD=0&lt;br /&gt;iLODTextureTiling=2&lt;br /&gt;iLODTextureSizePow2=8&lt;br /&gt;fLODNormalTextureBlend=0.5000&lt;br /&gt;bDisplayLODLand=1&lt;br /&gt;bDisplayLODBuildings=1&lt;br /&gt;bDisplayLODTrees=1&lt;br /&gt;bLODPopTrees=0&lt;br /&gt;bLODPopActors=0&lt;br /&gt;bLODPopItems=0&lt;br /&gt;bLODPopObjects=0&lt;br /&gt;fLODFadeOutMultActors=14.8700&lt;br /&gt;fLODFadeOutMultItems=15.0000&lt;br /&gt;fLODFadeOutMultObjects=15.0000&lt;br /&gt;fLODMultLandscape=1.0000&lt;br /&gt;fLODMultTrees=1.4060&lt;br /&gt;fLODMultActors=5.0000&lt;br /&gt;fLODMultItems=5.0000&lt;br /&gt;fLODMultObjects=5.0000&lt;br /&gt;iFadeNodeMinNearDistance=400&lt;br /&gt;fLODFadeOutPercent=0.9000&lt;br /&gt;fLODBoundRadiusMult=3.0000&lt;br /&gt;fTalkingDistance=2000.0000&lt;br /&gt;&lt;br /&gt;fTreeLODMax=2.0000&lt;br /&gt;fTreeLODMin=0.0200&lt;br /&gt;fTreeLODDefault=1.2000&lt;br /&gt;fObjectLODMax=15.0000&lt;br /&gt;fObjectLODMin=1.0000&lt;br /&gt;fObjectLODDefault=5.0000&lt;br /&gt;fItemLODMax=15.0000&lt;br /&gt;fItemLODMin=1.0000&lt;br /&gt;fItemLODDefault=2.0000&lt;br /&gt;fActorLODMax=15.0000&lt;br /&gt;fActorLODMin=2.0000&lt;br /&gt;fActorLODDefault=5.0000&lt;br /&gt;bLODUseCombinedLandNormalMaps=1&lt;br /&gt;bForceHideLODLand=0&lt;br /&gt;fLODQuadMinLoadDistance=65536.0000&lt;br /&gt;fLODFadeOutActorMultInterior=1.0000&lt;br /&gt;fLODFadeOutItemMultInterior=1.0000&lt;br /&gt;fLODFadeOutObjectMultInterior=1.0000&lt;br /&gt;fLODFadeOutActorMultCity=1.0000&lt;br /&gt;fLODFadeOutItemMultCity=1.0000&lt;br /&gt;fLODFadeOutObjectMultCity=1.0000&lt;br /&gt;fLODFadeOutActorMultComplex=1.0000&lt;br /&gt;fLODFadeOutItemMultComplex=1.0000&lt;br /&gt;fLODFadeOutObjectMultComplex=1.0000&lt;br /&gt;fLODLandVerticalBias=0.0000&lt;br /&gt;&lt;br /&gt;[Weather]&lt;br /&gt;fSunGlareSize=350.0000&lt;br /&gt;fSunBaseSize=250.0000&lt;br /&gt;bPrecipitation=1&lt;br /&gt;fAlphaReduce=1.0000&lt;br /&gt;SBumpFadeColor=255,255,255,255&lt;br /&gt;SLerpCloseColor=255,255,255,255&lt;br /&gt;SEnvReduceColor=255,255,255,255&lt;br /&gt;&lt;br /&gt;[Voice]&lt;br /&gt;SFileTypeLTF=ltf&lt;br /&gt;SFileTypeLip=lip&lt;br /&gt;SFileTypeSource=wav&lt;br /&gt;SFileTypeGame=mp3&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[Grass]&lt;br /&gt;iMinGrassSize=80&lt;br /&gt;fGrassEndDistance=8000.0000&lt;br /&gt;fGrassStartFadeDistance=7000.0000&lt;br /&gt;bGrassPointLighting=0&lt;br /&gt;bDrawShaderGrass=1&lt;br /&gt;iGrassDensityEvalSize=2&lt;br /&gt;iMaxGrassTypesPerTexure=2&lt;br /&gt;fWaveOffsetRange=1.7500&lt;br /&gt;fGrassWindMagnitudeMax=125.0000&lt;br /&gt;fGrassWindMagnitudeMin=5.0000&lt;br /&gt;fTexturePctThreshold=0.3000&lt;br /&gt;&lt;br /&gt;[Landscape]&lt;br /&gt;bCurrentCellOnly=0&lt;br /&gt;bPreventSafetyCheck=0&lt;br /&gt;fLandTextureTilingMult=2.0000&lt;br /&gt;fLandFriction=2.5000&lt;br /&gt;iLandBorder2B=0&lt;br /&gt;iLandBorder2G=0&lt;br /&gt;iLandBorder2R=0&lt;br /&gt;iLandBorder1B=0&lt;br /&gt;iLandBorder1G=255&lt;br /&gt;iLandBorder1R=255&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[bLightAttenuation]&lt;br /&gt;fQuadraticRadiusMult=1.0000&lt;br /&gt;fLinearRadiusMult=1.0000&lt;br /&gt;bOutQuadInLin=0&lt;br /&gt;fConstantValue=0.0000&lt;br /&gt;fQuadraticValue=16.0000&lt;br /&gt;fLinearValue=3.0000&lt;br /&gt;uQuadraticMethod=2&lt;br /&gt;uLinearMethod=1&lt;br /&gt;fFlickerMovement=8.0000&lt;br /&gt;bUseQuadratic=1&lt;br /&gt;bUseLinear=0&lt;br /&gt;bUseConstant=0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[BlurShaderHDRInterior]&lt;br /&gt;fTargetLUM=1.0000&lt;br /&gt;fUpperLUMClamp=1.0000&lt;br /&gt;fEmissiveHDRMult=1.0000&lt;br /&gt;fEyeAdaptSpeed=0.5000&lt;br /&gt;fBrightScale=2.2500&lt;br /&gt;fBrightClamp=0.2250&lt;br /&gt;fBlurRadius=7.0000&lt;br /&gt;iNumBlurpasses=1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[BlurShaderHDR]&lt;br /&gt;fTargetLUM=1.2000&lt;br /&gt;fUpperLUMClamp=1.0000&lt;br /&gt;fGrassDimmer=1.3000&lt;br /&gt;fTreeDimmer=1.2000&lt;br /&gt;fEmissiveHDRMult=1.0000&lt;br /&gt;fEyeAdaptSpeed=0.7000&lt;br /&gt;fSunlightDimmer=1.3000&lt;br /&gt;fSIEmmisiveMult=1.0000&lt;br /&gt;fSISpecularMult=1.0000&lt;br /&gt;fSkyBrightness=0.5000&lt;br /&gt;fSunBrightness=0.0000&lt;br /&gt;fBrightScale=1.5000&lt;br /&gt;fBrightClamp=0.3500&lt;br /&gt;fBlurRadius=4.0000&lt;br /&gt;iNumBlurpasses=2&lt;br /&gt;iBlendType=2&lt;br /&gt;bDoHighDynamicRange=1&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[BlurShader]&lt;br /&gt;fSunlightDimmer=1.0000&lt;br /&gt;fSIEmmisiveMult=1.0000&lt;br /&gt;fSISpecularMult=1.0000&lt;br /&gt;fSkyBrightness=0.5000&lt;br /&gt;fSunBrightness=0.0000&lt;br /&gt;fAlphaAddExterior=0.2000&lt;br /&gt;fAlphaAddInterior=0.5000&lt;br /&gt;iBlurTexSize=256&lt;br /&gt;fBlurRadius=0.0300&lt;br /&gt;iNumBlurpasses=1&lt;br /&gt;iBlendType=2&lt;br /&gt;bUseBlurShader=0&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[GethitShader]&lt;br /&gt;fBlurAmmount=0.5000&lt;br /&gt;fBlockedTexOffset=0.0010&lt;br /&gt;fHitTexOffset=0.0050&lt;br /&gt;[MESSAGES]&lt;br /&gt;bBlockMessageBoxes=0&lt;br /&gt;bSkipProgramFlows=1&lt;br /&gt;bAllowYesToAll=1&lt;br /&gt;bDisableWarning=1&lt;br /&gt;iFileLogging=0&lt;br /&gt;bSkipInitializationFlows=1&lt;br /&gt;[DistantLOD]&lt;br /&gt;bUseLODLandData=0&lt;br /&gt;fFadeDistance=12288.0000&lt;br /&gt;iDistantLODGroupWidth=8&lt;br /&gt;[GeneralWarnings]&lt;br /&gt;SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.&lt;br /&gt;&lt;br /&gt;SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.&lt;br /&gt;This may result in errors. Saving again will clear this message&lt;br /&gt;but not necessarily fix any errors.&lt;br /&gt;&lt;br /&gt;[Archive]&lt;br /&gt;SMasterMiscArchiveFileName=Oblivion - Misc.bsa&lt;br /&gt;SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa&lt;br /&gt;SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa&lt;br /&gt;SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa&lt;br /&gt;SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa&lt;br /&gt;SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa&lt;br /&gt;SInvalidationFile=ArchiveInvalidation.txt&lt;br /&gt;iRetainFilenameOffsetTable=1&lt;br /&gt;iRetainFilenameStringTable=1&lt;br /&gt;iRetainDirectoryStringTable=1&lt;br /&gt;bCheckRuntimeCollisions=0&lt;br /&gt;bInvalidateOlderFiles=1&lt;br /&gt;bUseArchives=1&lt;br /&gt;SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa&lt;br /&gt;[CameraPath]&lt;br /&gt;iTake=0&lt;br /&gt;SDirectoryName=TestCameraPath&lt;br /&gt;iFPS=60&lt;br /&gt;SNif=Test\CameraPath.nif&lt;br /&gt;[Absorb]&lt;br /&gt;fAbsorbGlowColorB=1.0000&lt;br /&gt;fAbsorbGlowColorG=0.6000&lt;br /&gt;fAbsorbGlowColorR=0.0000&lt;br /&gt;fAbsorbCoreColorB=1.0000&lt;br /&gt;fAbsorbCoreColorG=1.0000&lt;br /&gt;fAbsorbCoreColorR=1.0000&lt;br /&gt;iAbsorbNumBolts=1&lt;br /&gt;fAbsorbBoltGrowWidth=0.0000&lt;br /&gt;fAbsorbBoltSmallWidth=7.0000&lt;br /&gt;fAbsorbTortuosityVariance=2.0000&lt;br /&gt;fAbsorbSegmentVariance=7.0000&lt;br /&gt;fAbsorbBoltsRadius=5.0000&lt;br /&gt;[OPENMP]&lt;br /&gt;iThreads=3&lt;br /&gt;iOpenMPLevel=10&lt;br /&gt;[TestAllCells]&lt;br /&gt;bFileShowTextures=1&lt;br /&gt;bFileShowIcons=1&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1417962697896207098-8312949378385508499?l=moon-slayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moon-slayers.blogspot.com/feeds/8312949378385508499/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://moon-slayers.blogspot.com/2011/10/general-sstartingcell-sstartingcelly.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1417962697896207098/posts/default/8312949378385508499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1417962697896207098/posts/default/8312949378385508499'/><link rel='alternate' type='text/html' href='http://moon-slayers.blogspot.com/2011/10/general-sstartingcell-sstartingcelly.html' title=''/><author><name>Yasmim Kader</name><uri>http://www.blogger.com/profile/16125592215694962749</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_m_qxmChKuHo/SobgCTGHigI/AAAAAAAAAAg/jnXaR8ZyiCs/S220/Sem+t%C3%ADtulo+3.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1417962697896207098.post-5790975778759479434</id><published>2010-11-20T04:08:00.000-08:00</published><updated>2010-11-20T04:08:45.642-08:00</updated><title type='text'>Blog desativado! Acessem o novo.</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;Por fim, estou desativando-o. Não sei se pretendo retornar com ele, mas talvez não. Pretendo usar o novo em geral agora.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;Então é isso.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;Acessem, sigam!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://yasmim-kader.blogspot.com/"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: x-small;"&gt;http://yasmim-kader.blogspot.com/&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_m_qxmChKuHo/TOe6KeFRbhI/AAAAAAAAAGA/XMu0uTSPF7g/s1600/Sem+t%25C3%25ADtulo+1.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_m_qxmChKuHo/TOe6KeFRbhI/AAAAAAAAAGA/XMu0uTSPF7g/s1600/Sem+t%25C3%25ADtulo+1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1417962697896207098-5790975778759479434?l=moon-slayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moon-slayers.blogspot.com/feeds/5790975778759479434/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://moon-slayers.blogspot.com/2010/11/blog-desativado-acessem-o-novo.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1417962697896207098/posts/default/5790975778759479434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1417962697896207098/posts/default/5790975778759479434'/><link rel='alternate' type='text/html' href='http://moon-slayers.blogspot.com/2010/11/blog-desativado-acessem-o-novo.html' title='Blog desativado! Acessem o novo.'/><author><name>Yasmim Kader</name><uri>http://www.blogger.com/profile/16125592215694962749</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_m_qxmChKuHo/SobgCTGHigI/AAAAAAAAAAg/jnXaR8ZyiCs/S220/Sem+t%C3%ADtulo+3.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_m_qxmChKuHo/TOe6KeFRbhI/AAAAAAAAAGA/XMu0uTSPF7g/s72-c/Sem+t%25C3%25ADtulo+1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1417962697896207098.post-1007086898805632793</id><published>2010-11-05T15:03:00.000-07:00</published><updated>2010-11-19T13:38:04.297-08:00</updated><title type='text'>Novo blog!</title><content type='html'>&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Sem dizer muito, vou direto ao ponto:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://yasmim-kader.blogspot.com/"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;http://yasmim-kader.blogspot.com/&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Blog novque criei. O motivo? Lá expliquei tudinho!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;Até mais!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://4.bp.blogspot.com/_m_qxmChKuHo/TObuDDzAavI/AAAAAAAAAF8/lBtHfnLb7TY/s1600/Sem+t%25C3%25ADtulo+1.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_m_qxmChKuHo/TObuDDzAavI/AAAAAAAAAF8/lBtHfnLb7TY/s1600/Sem+t%25C3%25ADtulo+1.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1417962697896207098-1007086898805632793?l=moon-slayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moon-slayers.blogspot.com/feeds/1007086898805632793/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://moon-slayers.blogspot.com/2010/11/novo-blog.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1417962697896207098/posts/default/1007086898805632793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1417962697896207098/posts/default/1007086898805632793'/><link rel='alternate' type='text/html' href='http://moon-slayers.blogspot.com/2010/11/novo-blog.html' title='Novo blog!'/><author><name>Yasmim Kader</name><uri>http://www.blogger.com/profile/16125592215694962749</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_m_qxmChKuHo/SobgCTGHigI/AAAAAAAAAAg/jnXaR8ZyiCs/S220/Sem+t%C3%ADtulo+3.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_m_qxmChKuHo/TObuDDzAavI/AAAAAAAAAF8/lBtHfnLb7TY/s72-c/Sem+t%25C3%25ADtulo+1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1417962697896207098.post-2103575836969289482</id><published>2010-02-19T08:47:00.000-08:00</published><updated>2010-02-19T16:58:39.287-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jogos'/><title type='text'>Emerald Dragon (snes)</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Sei que atualmente estamos na fase dos jogos de alta definição, CG&amp;nbsp;incríveis, e personagens tão realistas que parecem mentira. Mas, voltando aos tempos&amp;nbsp;primórdios, do bom e velho Super Nintendo, queria falar sobre um jogo que baixei à alguns dias e&amp;nbsp;simplesmente&amp;nbsp;adorei (sobre dragões... como eu não iria adorar?)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.coolrom.com/screenshots/snes/Emerald%20Dragon.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;img border="0" src="http://www.coolrom.com/screenshots/snes/Emerald%20Dragon.gif" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Bom, ele se chama Emerald Dragon. Conta a história de Atrushan, um dragão que vive em Dragulia, terra onde outros dragões residem isolados dos humanos devido a uma maldição que existe em Ishuban (terra dos humanos). Tudo começa em um dia quando uma jovem menina é encontrada por um dos dragões no mar e levada até Dragulia. Ela não lembra nada do que aconteceu, nem mesmo o seu nome, então os dragões decidem deixá-la viver por lá e a batizam por Tamryn.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Ela se torna grande amiga da Atrushan, que promete sempre protegê-la e, então... blábláblá, 15 anos se passam desde a chegada dela. Tudo parecia bem, quando ele encontra Tamryn observando o mar, onde, chorando, ela diz que quer voltar para Ishuban e tentar descobrir sobre o seu passado. Atrushan, de começo, é contra isso, mas depois aceita e acaba quebrando um de seus chifres e dando a ela para que, quando precisasse, usasse aquilo para chamá-lo. Após isso ela parte.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_m_qxmChKuHo/S3682x4vd8I/AAAAAAAAACU/ZNq0GkjNXKc/s1600-h/Emerald+Dragon+(J)_00003.bmp" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_m_qxmChKuHo/S3682x4vd8I/AAAAAAAAACU/ZNq0GkjNXKc/s320/Emerald+Dragon+(J)_00003.bmp" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Quando ela parte, descobre que Ishuban está em uma luta contra a Devil Army, comandada pelo Devil King: Galshia. Então, com o chifre, chama ele que, com a ajuda do White Dragon, é levado até lá para procurá-la e ajudá-la. Devido a maldição que cerca Ishuban, Atrushan é transformado em humano pela Siver Scale, um dos sete tesouros do Emerald Dragon.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Junto de mais alguns aliados, eles enfrentarão a Devil Army, Galshia e Ostracon, quem lidera as tropas inimigas.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_m_qxmChKuHo/S36_WrZXVwI/AAAAAAAAACc/LZfhmqKIo5U/s1600-h/Sem+t%C3%ADtulo+2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;img border="0" height="175" src="http://2.bp.blogspot.com/_m_qxmChKuHo/S36_WrZXVwI/AAAAAAAAACc/LZfhmqKIo5U/s200/Sem+t%C3%ADtulo+2.jpg" width="200" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Anyway, resumi bastante o inicio da história que é, realmente, muito boa. Até então o rom do jogo apenas existia em Japonês, mas então uma alma caridosa o traduziu para o Inglês. Existe um remake do jogo, em forma de PCE (Pc Engine), que ainda não joguei, mas pretendo, mesmo sendo em Japonês.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;As imagens do PCE são como de Anime e, para melhorar, possuem voz, que deixa o jogo ainda melhor.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Caso quiserem dar uma jogada no rom de snes, vou colocar o link de download e do tradutor aqui.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Download:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.romnation.net/srv/roms/40732/snes/Emerald-Dragon-J.html"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Aqui.&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Tradutor:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.romhacking.net/trans/690/"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Aqui.&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Bom, é isso. Vou continuar jogando porque não consigo parar mais, hoho.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_m_qxmChKuHo/S37AblY1u2I/AAAAAAAAACk/3J9ff2J2Wto/s1600-h/imagem.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;img border="0" height="145" src="http://4.bp.blogspot.com/_m_qxmChKuHo/S37AblY1u2I/AAAAAAAAACk/3J9ff2J2Wto/s200/imagem.JPG" width="200" /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;See ya!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1417962697896207098-2103575836969289482?l=moon-slayers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moon-slayers.blogspot.com/feeds/2103575836969289482/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://moon-slayers.blogspot.com/2010/02/emerald-dragon-snes.html#comment-form' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1417962697896207098/posts/default/2103575836969289482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1417962697896207098/posts/default/2103575836969289482'/><link rel='alternate' type='text/html' href='http://moon-slayers.blogspot.com/2010/02/emerald-dragon-snes.html' title='Emerald Dragon (snes)'/><author><name>Yasmim Kader</name><uri>http://www.blogger.com/profile/16125592215694962749</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_m_qxmChKuHo/SobgCTGHigI/AAAAAAAAAAg/jnXaR8ZyiCs/S220/Sem+t%C3%ADtulo+3.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_m_qxmChKuHo/S3682x4vd8I/AAAAAAAAACU/ZNq0GkjNXKc/s72-c/Emerald+Dragon+(J)_00003.bmp' height='72' width='72'/><thr:total>3</thr:total></entry></feed>
